I was able to gain some soundframe by setting the sound at 32000kb. I don't want to overclock my computer just to make it run slightly better. I hope somebody can add a new core to run the LLE alone, that would fix the problem without slowing down everything. I wish I could change the sound manually so I could switch on LLE in cinematics and HLE during gameplay. I have to use the LLE feature, but this is making the game run slow in the battle. I used the new official release with this game (3.5) and it runs really well with my system with HLE, except the sounds in the cinematics.
#FATAL FRAME 2 WII ISO PS2#
All but IV are available on the PS2 IV is a Wii (and japanese) exclusive. Fatal Frame II: Crimson Butterfly, is a Japanese survival horror video game developed and published by Tecmo in 2003 for the PlayStation 2.It is the second installment in the Fatal Frame series, and features an independent story with little relation to the first title. And none of those were released in the US, II was released in Japan and Europe/Australia, and IV was released only in Japan.
#FATAL FRAME 2 WII ISO SERIES#
(02-02-2013, 10:55 AM)MaJoR Wrote: Fatal Frame II and Fatal Frame IV are the only games in the series that were released on Nintendo consoles.
This thread should not be buried - its a fantastic gem - as I said, I joined just to comment specifically on this page (and will on others too! Without LLE I noticed the sound loops, so it's still present even with latest version. I used to use a seperate build for most games but the latest Dolphin version is very good (Plays ToS, Xenoblade, Fatal Frame 2 and 4 so far very well). That's all I remember for now (I'm typing on iPhone at the moment and not at home). Super excited to see Fatal Frame 5 come to all platforms later this year in 2021 To warm up for the release I want to introduce as many people as I can to t. I am using copies to RAM and the cache enabled. I'm using latest version of Dolphin that is available for download, and have 4x native set, AFx16, no AA set (because at my resolution you barely notice when AA isnt on), 2560x1600.
I'm currently playing the unDUB version, and am using DSP LLE and LLE on Thread (when using LLE, I should also have on thread enabled too, right?) Been a long time user and lurker, but decided to finally register just so I could comment on the Project Zero II page.